Painel de parede interativo: elevando a experiência de crianças em tratamento no Instituto das Crianças com Diabetes do Rio Grande do Sul
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2019-06
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Dapper, Silvia Trein Heimfarth
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Resumo
A doença crônica, Diabetes Mellitus Tipo 1, é cada vez mais comum em crianças no Brasil, e tem recebido uma maior atenção pela parte da sociedade. O tratamento, apesar de ser para o bem-estar do diabético, é também muito invasivo e estressante, principalmente para as crianças. Nesse contexto, com o design, uma ferramenta multidisciplinar aplicável em diversas soluções do dia a dia, esse trabalho pretender criar um artefato que possa proporcionar melhores momentos de lazer e alegria às crianças portadoras da doença durante o seu tratamento, no Instituto da Criança com Diabetes do Rio Grande do Sul (ICD-RS). O projeto objetiva a inclusão do lúdico a fim de amenizar a tensão e promover momentos de mais diversão, em busca do bem-estar das crianças. Sendo assim, para o desenvolvimento do projeto foram estudadas pesquisas que revelam a relação da criança com o tratamento e as repercussões da diabetes no seu cotidiano. Além disso, também foi observado a importância do brincar para o desenvolvimento e a falta que faz oferecer as brincadeiras durante o processo de tratamento. A metodologia escolhida para desenvolver a estrutura do trabalho é fundamentada na teoria de Bruno Munari (1998). Na etapa criativa, que possibilita a chegada ao resultado final, foram realizados o mapa mental e o moodboards. Os resultados dessas etapas geraram esboços que permitiram a escolha da melhor alternativa para o êxito do projeto, no qual definiu-se em um painel de parede, inspirado no mascote do Instituto, a águia. O painel possibilita a interação da criança em tratamento durante a permanência na sala de espera do instituto, um ambiente muitas vezes tenso para a mesma. Por fim, foram escolhidos os materiais e para representar o produto, foram gerados desenhos 3D.
Type 1 diabetes mellitus is a Chronic disease, is increasingly common in children in Brazil, and has received greater attention from society. The treatment, despite being for the well-being of the diabetic, is also very invasive and stressful, especially for children. In this context, with design, a multidisciplinary tool applicable in several everyday solutions, this work aims to create an artifact that can provide better moments of leisure and joy to children with the disease during their treatment, at the Institute of Children with Diabetes from Rio Grande do Sul (ICD-RS). The project aims to include the ludic in order to ease the tension and promote moments of more fun, seeking the welfare of children. Thus, for the development of the project were studied research that reveal the relationship of children with treatment and the repercussions of diabetes in their daily lives. In addition, it was also noted the importance of play for development and the lack that makes play offer during the treatment process. The methodology chosen to develop the work structure is based on the theory of Bruno Munari (1998). In the creative stage, which enables the final result to be reached, the mind map and moodboards were made. The results of these steps generated sketches that allowed the choice of the best alternative for the success of the project, which was defined in a wall panel, inspired by the Institute's mascot, the eagle. The panel allows the interaction of the child undergoing treatment during their stay in the institute's waiting room, an often tense environment for them. Finally, the materials were chosen and to represent the product, 3D drawings were generated.
Type 1 diabetes mellitus is a Chronic disease, is increasingly common in children in Brazil, and has received greater attention from society. The treatment, despite being for the well-being of the diabetic, is also very invasive and stressful, especially for children. In this context, with design, a multidisciplinary tool applicable in several everyday solutions, this work aims to create an artifact that can provide better moments of leisure and joy to children with the disease during their treatment, at the Institute of Children with Diabetes from Rio Grande do Sul (ICD-RS). The project aims to include the ludic in order to ease the tension and promote moments of more fun, seeking the welfare of children. Thus, for the development of the project were studied research that reveal the relationship of children with treatment and the repercussions of diabetes in their daily lives. In addition, it was also noted the importance of play for development and the lack that makes play offer during the treatment process. The methodology chosen to develop the work structure is based on the theory of Bruno Munari (1998). In the creative stage, which enables the final result to be reached, the mind map and moodboards were made. The results of these steps generated sketches that allowed the choice of the best alternative for the success of the project, which was defined in a wall panel, inspired by the Institute's mascot, the eagle. The panel allows the interaction of the child undergoing treatment during their stay in the institute's waiting room, an often tense environment for them. Finally, the materials were chosen and to represent the product, 3D drawings were generated.
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Design; Design de produto; Diabetes Mellitus; Criança; ,Product Design; Child
Citação
MACHRY, Amanda. Painel de parede interativo: elevando a experiência de crianças em tratamento no Instituto das Crianças com Diabetes do Rio Grande do Sul. 2019. Monografia (Graduação em Design) – Universidade do Vale do Taquari - Univates, Lajeado, 02 dez. 2019. Disponível em: http://hdl.handle.net/10737/2703.